![]() The Xbox One version of Battlefield 4 is currently rendering at 1280x720, while the PS4 is natively rendering at 1600x900. The most discerning graphics pixel counters will find fodder for pointed fingers and debate on next-gen platforms, as neither console is rendering Battlefield 4 at a native 1080p resolution. ![]() Unlike the Xbox 360 and PS3 versions of Battlefield 4, the Xbox One and PS4 releases have feature parity with the PC release - they have the same maps, the same player counts and the same framerate. As each team smashed against each other head-on, or flanked from above, or below or the sides, it emphasized shooting that's never worked as well as it does here.Īs part of EA's review event for Battlefield 4, reviewers were given the opportunity to spend extensive time with the next-generation console versions of Battlefield 4, in addition to the PC version of the game. One match on the prison compound of Operation Locker may have been the most fun I've ever had with a Battlefield game. ![]() While Conquest, the objective-based multi-point capture mode on large, vehicle-laden maps, is still the star of the show, the addition of a dedicated, infantry only variation called Domination is often inspired. And it's singular in its combination of elements that enable players to feel that way.īattlefield 4 also manages to take small lessons from other faster shooters. It's a shooter that engenders more than a primal satisfaction of success. There's never only one solution to a problem. Battlefield 4 requires a constant awareness of more angles, more possibilities, more dangers and more options than most of its competition combined. Where I often fired through suppression in Battlefield 3, in Battlefield 4 I found it more appropriate to run, to reposition, to attack from a different angle - or find a less defended target. Suppression - where weapons fire causes an enemy's vision to blur - feels more effective, and it's more of a threat than it used to be. A new emphasis on framerate courtesy of next-gen consoles as a baseline leads to more fluid motion on the ground and with a gun. And it does it with subtly improved mechanics. Battlefield 4 takes the casual destruction of structures from Battlefield: Bad Company 2, and the vehicle-oriented size and player counts of Battlefield 3, and weaves them tightly together. Moments like these are what Battlefield as a series has worked toward for more than a decade, and when they come, they're better realized than they've ever been. It's exhilarating in a way no other shooter is. At one point, I watched as the resort hotel crumbled under the explosives of my teammates and jets screamed overhead, and then I ran to the next capture point, gunning down other players and avoiding turret fire from a Little Bird attack chopper. As infantry cross bridges and hills on foot to take points and attack boats rush along the shore to ferry troops to unguarded areas, the new Commander element allows one player on each team to direct support and assume control of a missile truck in the center of the map. Anything.īut when those levels are full - when, for example, 64 players are battling for control of Hainan Resort's five capture points - there's no shortage of engagement. When one of the larger maps had less than 50 players, for example, I found it easy to wander for multiple minutes looking for something to do, for someone to shoot or assist or something. Battlefield 4's multiplayer levels feel less compromised in scale than in Battlefield 3 - which has the unfortunate side effect of feast or famine. ![]() Battlefield 4 takes the scope of the previous games and blows it up, with maps that span virtual kilometers of space that take minutes to run across on foot.
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